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jit.gl.light

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Revision as of 06:59, 26 October 2013 by Corymetcalf (Talk | contribs)

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Contents

jit.gl.light online refpage

Using the jit.gl.light object

jit.gl.light lets you add a light source to OpenGL.

jit.gl.light Tutorials

jit.gl.light Tips and Workarounds

jit.gl.light has a default light associated with it. Enabling any jit.gl.light object in a patcher disables the default light. Take a look at the light.basic.maxpat example included with max for a clear look at this behavior. You can find it under ./examples/jitter-examples/render/lights.materials/light.basic.maxpat

Lights can be used in a jit.gl.node objects sub-context.

You can use up to 8 lights in a scene at a time. Here's a nice example that shows both static and moving lights interacting with specular surfaces: Media: multi.lights.material.maxpat

Attenuation is a great and important way to enhance your lighting effects. This simple patch demonstrates how attenuation parameters cause the light to fall off over distance:

-- Pasted Max Patch, click to expand. --


Third-Party Max externals similar to the jit.gl.light object

Maxobjects.com listing for the jit.gl.light object

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Errors or Clarifications

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