Using the message object
The message object is one of the most basic and useful objects in Max. Despite its simple looking nature, message has a deep set of features. Max programming is made a lot easier by understanding all of the ways the message object can be used.
As well as its primary function as a delivery mechanism for messages and a list parser, the message object is a handy substitute for the Max Window. When you wish to debug a stream of data. You may connect a patch cord to the right most inlet of a message box and observe the flow of messages and other information.
The Max environment itself may be configured through the use of specially formatted messages. To find out more about this, please see Messages to Max
The keyboard shortcut for creating a message box in a patcher is the letter "m"
- the message object is covered in the First Max tutorial
- the message object is covered in the third 20 Objects Lesson
message Tips and Workarounds
- Creating messages boxes by dragging attributes from an inspector or the circular menu - Did You Know #43
- Unpacking and rearranging Lists - Did You Know #27
- Sending messages to buffer~ - Did You Know #22
Third-Party Max externals similar to the message object
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Errors or Clarifications
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