Using the poly~ object
./examples/sampling/sampling_with_adsr/adsr_advanced.maxpat shows three different ways to use poly~ with adsr~.
./examples/synths/ohm shows how to use targeted messages to build an additive synth.
./examples/effects/kompressor/lib/komp.maxpat shows how to downsample a poly~ instance to save cycles when audio is used to control, not to listen.
./examples/max-tricks/send-receive-tricks/send-receive-hoard-#1.maxpat shows how to use the instance number (from thispoly~) to create unique send-receive names that are local to the instance.
./examples/jitter-examples/video/quicktime/PolyMovie/Poly~ForMovies.maxpat shows one way to make each movie a poly~ voice.
- Build a simple polyphonic synth:
poly~ Tips and Workarounds
- The target message can be sent to any inlet of poly~, and it affects how all poly~'s inlets route messages.
- Typically you can downsample a poly~ containing a reverb patch, since high frequencies are not particularly useful for the reverb effect.
- If you scroll a number box to set the number of voices in poly~, you should add a mousefilter object between the number box and the "voices $1" message box, so that the number is sent only when you release the mouse.
Third-Party Max externals similar to the poly~ object
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Errors or Clarifications
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