jit.phys Patch-along, Part 1
Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This first video shows how to create a physics world in Max and a couple of ways to interact with the simulation.
Analog Multitouch Goodness (and something about user interfaces)
Gregory Taylor | September 24, 2012
jit.phys Patch-along, Part 2
Rob Ramirez | September 27, 2012