jit.phys Patch-along, Part 3


    Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This third video shows how to use jit.phys.multiple to create a bunch of rigid bodies, and then how to use those bodies to drive a polyphonic synth.

    jit.phys Patch-along, Part 3


    • Sep 29 2012 | 12:28 pm
      thanks a lot! very instructive for me
    • Sep 29 2012 | 11:38 pm
      Great series of tutorials, keep them coming!
    • Sep 30 2012 | 2:21 am
      I don't seem to be getting the "zero" force effect shown in the video at 3:15. Anybody any idea why this is? I am on windows 7 max 6.0.7.
    • Oct 02 2012 | 11:13 am
      Killer, thanks so much
    • Jul 18 2013 | 4:33 am
      I must be missing something. Why does the jit.noise object only need two dimensions for the color and not 3?
    • Jul 18 2013 | 11:24 am
      it's simply a design decision. jit.gl.multiple (and phys.multiple) will wrap the matrices automatically. this gives us 64 unique colors with each color duplicated 8 times (along the z axis). if you notice, this mirrors how i create pitches (i only use the x and y coordinate to create a pitch), so each color maps to a specific pitch.
    • Nov 29 2014 | 9:45 am
      Hi Bob all this " jit.phys Patch-along, Part 3 " be can translate in Max 7 ? will be written in a new style ?