„Black Mirror“ is a concert installation in an and around an abandoned hotel located at the city border of Luxembourg.
As we believe that time and space are inextricably connected, we commonly perceive the progression of time as motion - either by the motion of our surroundings or by our own movement in space.
MindDraw by China Blue is a pioneering real-time interactive viewer participation work that enables people to create beautiful brain based images.
Users punch their rhythm into a “voting booklet” that mimics the infamous punchcard-style Votomatic voting machines used during the 2000 Florida election debacle.
"Geografia Sonora", a sound-video installation on the theme of the sea. An archipelago of “sound islands” (singing/speaking voices, sound signals, natural and mechanical sounds) and the a continuously changing sparkling sea are automatically generated ad infinitum by Max/MSP, the Spatialisateur, Jitter and Antescofo software.
We Are Fine, We'll Be Fine is an audio documentary played on a wooden game board exploring people's stories about marginalization, oppression, and the navigating hope for the future.
Tweets release air bubbles and electronic sounds that allow viewers to see and hear the environmental cost of online behavior and its supportive physical infrastructure.
Instruments from the Augmented Gamelan ensemble presented as an interactive installation, using rule-based part generation, synthesis, and light control in Max.
Every artwork start from a blank canvas.
"I have left you the mountain" presents ten new texts written by contemporary writers and thinkers on the architecture of displacement.
"JEG", means I in English. A theatre play for kids. It examines identity and the line where I starts and end. One of the actors is deaf, the other can hear. Both use sign-language. The voice is prerecorded voiceover.
First version of “Into the Void”, a series of audiovisual installations exploring physical structures creating light and shadows with immersive audiovisual spaces. A array of triangles is placed on the floor, each one has a LED strip on the back which are connected to an Arduino.
The robot can draw your face but does it make that an artist? Sit on the bench and put on the cord, so that you give the robot the start signal.
Please write a message, but who will answer you? Another visitor of the exhibition or our chatbox robot? Can you tell the difference? The installation consist of two chatbox stations placed in different exhibition spaces, the stations can communicate with each other or through a computer bot.
Even in times of modern warfare, personal security is a subject of each personality.
This installation acted as a photo-booth that turned people into a mosaic of emojis in real-time, and allowed them to capture images to be emailed to them; while at night, it was projected onto the building.
This installation refers to characteristic soundscapes of Krakow. By moving hands above a map of the city, visitors can experience various soundscapes of different parts of the city. It’s built using light sensors which react on the changing of the light while hovering the map with hands.
An interactive installation which aims to create a sonification of stars and constellations data through a dedicated interface. Since there’s no sound in space, I wanted to to conceptualize a link between electromagnetic and sound waves allowing visitors to learn about specific stars through sound information. Two players can use the system at the same time, by moving their right hands over the two black, circular sensors. The data rendered for each star are: temperature (color index: red star = old and cold, blue star = hot and young), brightness (as seen from Earth), distance (from Earth) respectively mapped into: frequency (Hz), amplitude (dB), duration (ms). The project has been developed using Arduino, Leap Motion and Max7.
installation for piano parts and LEDs
Anticipating John Cage’s more famous “silent” piece 4’33’’ by thirty years, Erwin Schulhoff’s (1894-1942) In Futurum for solo piano (1919) is nothing but rests in both hands, supplemented by question mark articulations, cryptic smiles made of slurs, and cheeky directions (“play the whole piece with expression and feeling freely, always, to the very end!“).
The work, realized by Project ENTER's Artistic Group, is the result of a path shared by 12 creatives: Alessandro Martinello, Alessio Navarra, Enrico Previato, Giorgia Poletto, Jonathan De Checchi, Luca Scapellato, Marco Zocca, Massimiliano Rossetto, Nadir Mognato, Nicola Lotto, Riccardo Franchi, Valentina Bazzanella. An experience of collective conception and realisation.
This installation was setup for the 2015 NuArt Street Art Festival in Chengdu, Sichuan, China. The basic concept for this project was to allow people to map their face onto a giant 3D model.