12 Projects tagged with "noise"

  • Chiptune Trashmaker V2

    Chiptune Trashmaker V2 is chiptune sequencer and noise machine – Freeware Max7 OSX – Standalone app


  • inner EP with visuals

    inner noises are loud, reverberating and dark.


  • Stellar

    An interactive installation which aims to create a sonification of stars and constellations data through a dedicated interface. Since there’s no sound in space, I wanted to to conceptualize a link between electromagnetic and sound waves allowing visitors to learn about specific stars through sound information. Two players can use the system at the same time, by moving their right hands over the two black, circular sensors. The data rendered for each star are: temperature (color index: red star = old and cold, blue star = hot and young), brightness (as seen from Earth), distance (from Earth) respectively mapped into: frequency (Hz), amplitude (dB), duration (ms). The project has been developed using Arduino, Leap Motion and Max7.


  • bearings_traits


  • Grassi Box

    The Grassi Box is a MIDI-to-relay piece of hardware (built by Dan Wilson of Circitfied) based on an Arduino teensy and some accompanying software tools built in Max.


  • signal.interrupt

      Daily traversed by more or less interpretable signals using equipment more or less sophisticated as our cell phones or our radios, we can only get the meaning of a very small part of them, finally. These digital or analog signals carrying information are transcoded and transported by electromagnetic waves traveling in our world meshed by antenna systems, networks splitters, filters and other as invisible as necessary equipment in our lives often reduced to propagation of messages. signal.interrupt is a generative sound and visual installation that visits the various forms of modulation and signal creation itself from pseudo-random generators that displays programmed shapes and generates continuously sound and visuals, exploring the modulation frequency of amplitude, tone generation by random wave table, among other processes. signal.interrupt is based on an algorithm that generates digital bits ​​0 or 1, which are stored in real-time in temporary memory and read as if they were full-fledged sound signals.


  • DISRUPT!ON

    The performance  takes place on Friday, 28th March 2014  at La Table des Matières (NMNM-Villa Paloma, Monaco) The audio-visual installation is visible from Thursday, 27th March 2013 to 11th April 2014 at News of the World (The Enclave, London) Synopsis As part of its public programme, NMNM–Villa Paloma presents Disrupt!on, a performance installation by Julien Bayle, curated by François Larini (NMNM), which takes place simultaneously and live in Monaco and at news of the world space in London. Julien Bayle is a minimalist sound and visual artist working at the juncture of sound, visual and digital data. Through successive digitally generated and evolving sequences, Disrupt!on explores the phenomenon of disturbance.


  • PROJECT 1111

    PROJECT 1111 is both an audio/visual piece and a live performance containing 4 sub-pieces (0001, 0010, 0100 and 1000) Project 1111 is an exploration of randomness through sounds & visuals. Each source of sounds and visuals generated is based on chance.


  • Paths that lead to Nowhere

    "Paths that lead to Nowhere" is a solo ambient / new music / noise project  featuring processed guitar, retuned piano and synthetic sounds.


  • lenticular [album series]

    this is an ongoing series, consisting of hour long [1hr 20mins with 002 onwards] compositions directed to electronics, ambient, improvisation and good ol' music fans.


  • Put On Your Tin Foil Hats

    This is part three of a three part project produced by Nathan Harmer (sound artist, musician, programmer, producer, performance artist and composer), the previous two parts were static compositions one stereo and one 5.1 surround. This part is a live performance collaboration with Fae Harmer (mixed media artist, currently working with the medium of live visual editing) using live source material manipulated with various Max/MSP modules.


  • Tlight

    Developed for the T, a circular glass building located in the center of Cagliari, Tlight is a permanent interactive installation obtained through the use of LED panels on the top floor of the building. light’s panels change color and intensity depending on the traffic noise, on outside temperature and on many other sensor system.


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