ABSTRACT Electronic Cities is an A/V digital installation trying to mimic the different ways of designing urban landscapes.
Daily traversed by more or less interpretable signals using equipment more or less sophisticated as our cell phones or our radios, we can only get the meaning of a very small part of them, finally. These digital or analog signals carrying information are transcoded and transported by electromagnetic waves traveling in our world meshed by antenna systems, networks splitters, filters and other as invisible as necessary equipment in our lives often reduced to propagation of messages. signal.interrupt is a generative sound and visual installation that visits the various forms of modulation and signal creation itself from pseudo-random generators that displays programmed shapes and generates continuously sound and visuals, exploring the modulation frequency of amplitude, tone generation by random wave table, among other processes. signal.interrupt is based on an algorithm that generates digital bits 0 or 1, which are stored in real-time in temporary memory and read as if they were full-fledged sound signals.
Music and Visual controlled and shaped by movement. A study of the influence of a body's movement on the sound and visual environment.
This is part three of a three part project produced by Nathan Harmer (sound artist, musician, programmer, producer, performance artist and composer), the previous two parts were static compositions one stereo and one 5.1 surround. This part is a live performance collaboration with Fae Harmer (mixed media artist, currently working with the medium of live visual editing) using live source material manipulated with various Max/MSP modules.
Muziko Kreito Universo is a three-dimensional visual and ambisonic sound installation.
VJ Mode 1.5 is an application that is used by VJs and visualists for creating visual shows in clubs, venues, festivals, and so on.
HiS is a system capable of detecting the position of the listener through a head-tracking system (based on faceAPI optical tracker by Seeing Machine) and rendering a 3D audio environment by binaural spatialization.