I have a confession to make: I am a granular synth addict! I still remember the first time I heard Fennesz’s Endless Summer and wanted to know how that incredible sound was made. I dug deeper and learned about Granular Synthesis. Granular synthesis has been associated with Max for as long as I can recall. Achieving lushness requires a lot of voices and multiple grains, so it’s always been dependent on external objects and - oh yeah - it's been CPU-crushing.
Brendan McCloskey’s Max Project "granary" is a refreshing take on this popular process. Inspired by old 3rd party externals and Max patchers like grainstretch and sugarsynth, Brendan reinterprets this popular form of sound manipulation using only gen~ and vanilla Max objects, ensuring this iteration will work cross-platform - and long into the future.
Be sure to check the project comments for updated versions of granary from Brendan, as well as further details on its use. And enjoy the grains!