I've made an IPlug project that can be used to quickly compile a gen~ patch to VST2/VST3/AU/RTAS/AAX/APP/IOS* and to add a gui etc. It's an early version, but it might be handy for someone.
this is the first version of an external that you can use to serve up a webpage as the front-end to your max patch.
thinking about purchasing some gear for projecting on several screens simultaneously with jitter/resolume for projection mapping.
a student of mine wants to use the jit.phys objects to place several small balls inside a hollow, transparent sphere.
Supernatant Music Technology Workshops & Live Performances Tuesday February 5th @ Rymer Auditorium, Music Research Centre, University of York
Seminars 11am-5pm // Performances 7-9pm Ticket valid for both events: £5 + BF. There is no admission fee for University of York students, staff & associates.
On Tuesday 5th February the Music Research Centre at the University of York will host a day-and-evening session of Supernatant seminars, workshops and live performances by renowned creative and technological practitioners from a range of backgrounds and perspectives.
I'm trying to make a JSUI that can be used like the panel object but with a texture applied.
a couple of quasi-bandlimited oscillators.
I have been experimenting with some zero delay feedback filters, as used in the latest and greatest virtual analogue synths.
are there any DSP gurus here who know how I can get rid of the pitch dependant detuning when my damping averaging filter is active in this tuned comb filter/string resonator patch? I am not concerned about using all-pass interpolation for the main feedback loop (I don't care so much about a varying frequency response in the comb peaks due to linear interpolation), but I am trying to work out how to have a damping control that doesn't alter the fundamental frequency of the comb filter.
Does anyone here have experience of using the ad_nonreal driver? I did a test patch to record one cycle of a 1hz sine wave, with the aim of eventually using this technique to quickly "bounce" a 50 minute piece with ~30 individual panned mono-Bformat tracks to a 16 channel 3rd-order BFormat audio file - but it turns out ad_nonreal is slower than realtime...
A collection of abstractions and JSUI scripts implementing various controls.
I updated a couple of my JSUI scripts to work with mgraphics instead of sketch.
I am trying to make my ol.mousewheel object work in Max6
previously I used this code to either get the frontmost Window handle or the window handle of a jitter context.
We have an installation machine that has a copy of max5 on it, but no jitter license.