CYCLING ’74: TOOLS FOR SOUND, GRAPHICS, AND INTERACTIVITY
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nested poly~ and multicore usage
hello there, i have quite a complex patch at hand and am thinking of nesting poly~ objects. the main question for me is: if i use a 1-voice ...
Jun 03 2014
jit.phys.body & jit.gl.isosurf?
short question: is it possible? can i make an object with isosurf, and use jit.phys.* collision detection to track collision with some primi...
Mar 07 2012
jit.change & matrices with more than 2 dimension
hi there, is it possible that jit.change doesn't mork with matrices with more than two dimensions? i'm talking max 5.
Jan 25 2012
MAX 6 - weird screen refresh bug
i tested max 6 and came upon a weird problem.
Nov 06 2011
shader writing woes (how to draw a new texture from another one's colour values)
hello everybody, i want to write a shader that scans an incoming texture for it's colour values, and uses these colour values as coordinates...
Feb 28 2011
convert matrix - draw pixels on y-axis using brightness-values as new y-position
hello, i want to convert a matrix in the folliowing way: i have a 1 plane matrix (float32). now i want to essentially replace the y-values o...
Feb 05 2011
kinect point cloud
hello everybody, i'm trying to generate a point cloud using max and jit.freenect.grab, as seen in many kinect examples round the web (althou...
Jan 24 2011
jit.freenect.grab stability
hi everybody, i'm using the great new kinect externals by Jean-Marc Pelletier. now i have some serious issues with stability: very often the...
Jan 24 2011
cnmat resonators~, sdif, spear & public models
hi everybody! i have some questions regarding the cnmat resonators~ object, which i want to use in some patch: my main question concerns the...
Apr 01 2008