You know you can use pak to output math object calculations.
You can export the image of your Max patch as a .png file
You can play a movie backward and create stop-motion effects in Jitter.
You can fix the width of any Max object, message, or comment box.
You can map your adc~ and dac~ to different hardware channels.
You can use a buffer~ name to send messages.
Lock objects in the background so they won't move when editing.
You can include parts of the DSP Status Window in your patch.
You can make Copy-Compressed the default menu option.
Use two windows and zoom in to look at the same patch.
List loaded externs and their locations with a simple message to Max.
You can use differences between frames to detect movement.
Include or exclude an object from Presentation View.
Use the shift key to create multiple patch cords.
Scroll the flonum object with different degrees of precision.
Build Max for Live devices that will work on Mac and Windows.
Use bpatchers like subpatchers, without using an abstraction.
Cause all loadbangs and loadmesses in your patch to output by clicking on one button.
Duplicate objects with a constant offset.
Make Max crash–intentionally.
Scale user interface objects in size and spacing.
Make a high-pass filter using a low-pass filter.