An interview with singer, songwriter, and programmer Morgan Neiman .
In this unique interview the WaveDNA team, the developers of Liquid Rhythm reveal how they have embraced Max in all the stages of their software development.
Duane Pitre is a musician and programmer with a focus on electro-acoustic, and light electronics.
Oli Larkin develops software for music, including his own commercial plug-ins, and audiovisual art projects.
Michael Lowenstern is a Bass Clarinet player and programmer.
Brian Crabtree creates objects, music, and objects that make music.
Does your doctor use Jitter? Whether it's doing visuals for Detroit musicians, audio-visual theater, or practicing medicine, James Ryan has found ways to expand his practice with Max.
Jacqueline Gordon uses Max to build sculptural multichannel sound installations.
Jeremy Bailey is a video and performance artist.
Amanda Ghassaei is a software engineer and an educator with a background in physics, chemistry, math.
Jonny Greenwood is a composer, guitar player and programmer.
In this interview, Jasper explains his use of Max in prototyping large projects and creating tools.
Pauline Oliveros is a composer, accordion player, educator and karate black belt.
A short interview with musician Keith Fullerton Whitman about getting started, technology, inspiration and more.
Pushing the bounds of the genre she invented with Max for Live and Arduino.
Learn about the history of Lucid Possession and the technological solutions used in the show, and how the entire complex system works.
Developing new sound hardware for Bang & Olufsen with Max.
Learn how he uses custom hardware, Arduino, Ableton Live and Max to create his work.
Max enables him to create new theatrical experiences.
Dan shares how he balances programming, performance, and composition.
Tarik Barri discusses his visual work with Monolake and more.
Hear how Sue-C's unique performance approach comes together.
Eric discusses the power of coding audio and more.
Mouse on Mars visualist and long-time Max user shares his story.