Scroll the flonum object with different degrees of precision.
Build Max for Live devices that will work on Mac and Windows.
Use bpatchers like subpatchers, without using an abstraction.
Cause all loadbangs and loadmesses in your patch to output by clicking on one button.
Duplicate objects with a constant offset.
Make Max crash–intentionally.
Scale user interface objects in size and spacing.
Make a high-pass filter using a low-pass filter.
Build message boxes with the Inspector.
Every new object box is a thesaurus.
Message boxes work without patch cords.
There are four ways to unlock your patch.
Learn to optimize and benchmark a Jitter project.
Join us in Brooklyn for our next Max user conference!
In 18 months, Max for Live has already become an essential tool for artists working with live media.
In addition to new devices and lessons in the Max for Live update (Max 5.1.8/Live 8.2.2), there are a couple of new Live API features we would like to share with you in these short video tutorials.
An innovative young artist based in Holland.
With jit.qt.movie, adding video playback to your patch is pretty simple, but it can seem intimidating at first.
Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users.
SoundHack is a legendary, beloved, and free tool for mangling sound.
We often come across Max tricks that we never thought of.
Our Italian friends Maurizio Giri and Alessandro Cipriani, authors of Electronic Music and Sound Design, tell us why their book is worth checking out and offer insight into its writing in this interview with Cycling '74.
How did you first get started on the book? What gave you the idea to make a textbook focussed on MaxMSP?
It has been many years since Alessandro wrote a book about Csound with Riccardo Bianchini, entitled "Virtual Sound".
Despite years of widespread use in academia, there has never been a proper textbook, written in English, for sound synthesis and processing in Max/MSP.
The Max community has been bitten by the Kinect bug.