Part 3 of the tutorial series on Livid Instruments' Code.
At the 2011 Expo '74, some Max users exhibited their design and research work.
Get helpful and fun examples of Gen, the new Max add-on.
The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessible to the average Max user, they're not all that they could or should be as Jitter Gen patches.
Don't get me wrong - they make sense and introduce the idea of swizzling data from a vector in the Jitter Gen world.
A two-part introduction to Gen objects in Jitter
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller.
Use multi-core processors and eliminate clicks while editing.
Track down CPU-intensive objects.
Producing artwork that incorporates technology and organic elements.
A series devoted to building software for hardware.
There is a special help system just for gen objects.
Use Apple's Audio Units in the vst~ object.
At the 2011 Expo '74, some Max users exhibited their electronic experiments.
Use DSP code inside your Max patch.
At the 2011 Expo '74, some Max users exhibited their musical performance work.
Use the new join object to pack lists.
At the 2011 Expo '74, some Max users exhibited their controller work.
Exploring MGraphics for UI Design
Sequence of little patches for some audio fun.