Get to know the Max for Live Buffer Shuffler 2.0 - a flexible live sampling and sequencing effect - in this series of tutorial videos on the Max Wiki.
Get an introduction to programming in the Max environment in this series of eight tutorial videos on the Max Wiki.
Digging into Max for Live for the first time and need a little nudge? Has the edit button been calling your name? To help you get started, we've gathered a few links to helpful tutorials and Max for Live projects that you might not have seen.Max for Live Devices
DMX, or more accurately, DMX 512, is a network protocol most commonly used for the control of stage lighting and effects.
After doing a quick tutorial at the Cycling ’74 Expo, it became clear that lots of people out there were really surprised and happy to discover that they didn’t need to be a supergenius to have fun with the gen~ object.
Ever wanted to play multiple notes (voices) of your synthesizer or sampler at the same time? In Max, this is accomplished by using the poly~ object.
One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5.
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software.
Between the tutorials, Jitter Recipes, and all of the example content, there are many Jitter patches floating around that each do one thing pretty well, but very few of them give a sense of how to scale up into a more complex system.
[This series has been updated for Max 6.] In an earlier article, Andrew Benson and Ben Bracken went through the process of connecting a guitar to a Max-based processing system, and creating a few guitar-oriented effects patches.
As a Max programmer, I spend quite a lot of time making patches that some people might find a little odd; rather than a large "instrument" that I toil over at great length or "the patch is the piece" outings, I love to make Max patches that don't make any noise or play any movies or create OpenGL scenes.