Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.
In this tutorial series, you can explore the world of programming DMX with Max.
Part 3 of the tutorial series on Livid Instruments' Code.
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller.
A series devoted to building software for hardware.
Interpolate between presets using various scaling techniques.
The pattr object provides a versatile way to store and share values.
Here's a quick and easy way to use pattr objects to store presets.
How poly~, adsr~, and thispoly~ work together.
Learn to optimize and benchmark a Jitter project.
In addition to new devices and lessons in the Max for Live update (Max 5.1.8/Live 8.2.2), there are a couple of new Live API features we would like to share with you in these short video tutorials.
With jit.qt.movie, adding video playback to your patch is pretty simple, but it can seem intimidating at first.
Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users.