3dstudio files into jit.gl

    Apr 11 2006 | 5:42 pm
    I am working on jit.gl objects on the moment. The jit.gl.model has the possibility to open .obj files. But since I make most of the 3d objects in 3dstudio max, I try to find a way to manage the scene animation out of 3ds into jitter. The software program Visual Jockey has this feature to open 3ds files and to animate the scene made in 3ds max.
    Is there a useful way to deal with this or maybe a nice feature in jitter 1.6!?

    • Apr 11 2006 | 5:48 pm
      if im not mistaked 3d max can export files to obj files. This might be the solution to your problem?
      -- Email: Richardo@gmail.com Telephone: 07876450843
    • Apr 11 2006 | 6:02 pm
      yeah in know but the 3ds file also includes animation of the object (for example by modifiers) and camera animation into the file.
    • Apr 11 2006 | 8:56 pm
      Sorry, but this is not currently supported. This functionality might come in a future version, but for now you can only load obj and change position/camera/etc via max messages.
    • Apr 12 2006 | 12:21 am
      you can get around this too(in 3d studio): you can make animation snapshot(can't remember where it was, but the icon looked like a s-shaped path with spheres distributed along it).
      that snapshot thing should create new objects for each frame in animation, which you can export to .obj regularly.
      you could also look at the 3dstudio sdk code which has sources for a lot of modifiers, so you could re-create them in jitter, it's not too difficult(i've managed to convert twist&bend, you can find them in the list archives)
      hth, nesa