I am working on jit.gl objects on the moment. The jit.gl.model has the possibility to open .obj files. But since I make most of the 3d objects in 3dstudio max, I try to find a way to manage the scene animation out of 3ds into jitter.
The software program Visual Jockey has this feature to open 3ds files and to animate the scene made in 3ds max.
Is there a useful way to deal with this or maybe a nice feature in jitter 1.6!?