I'm going to start a new project, a 3D videogame based on OpenGL.
And I'm looking for limitations that Jitter could have in comparison with standard C/C++ OpenGL project.
I'm reading on page 352 of the JitterTutorial manual, talking about jit.gl.sketch, that:
"Converting between OpenGL code as given in the “Redbook” and elsewhere (in the C programming language) and messages to jit.gl.sketch is reasonably straightforward(...)"
What I would like to know is: all the (about) 250 OpenGL methods are available for jit.gl.sketch?
Thank you very much