What work has been done (if any) toward using additive synthesis as a unified theory and system for sound design?
I know about the FT and SPEAR. SPEAR seems like a great start at creating a system for working with additive synthesis, but it seems lacking in functionality, compared to what i'd imagine an ideal system would have.
I've heard about Kyma, but need to learn more to see if it has more functionality than SPEAR for additive synthesis and resynthesis. Does anyone know if it does, and if so what?
It seems that most people don't work with additive synthesis using sine waves. However, there's no denying that additive synthesis using sine waves is the most versatile method of sound synthesis (albeit much more CPU expensive and with a bewilderingly larger number of control parameters).
Although most people don't use it, are there any people who do use it? Perhaps in the design of waveforms to be sampled and then used in wavetables in commercial synthesizers? If so, what system for additive synthesis is used for this? Are there any functions or other sorts of rules that are used to lessen the number of parameters that the user has to deal with?