advice


    Sep 14 2006 | 8:55 pm
    hello all, im trying to build a beat slicer that will act somwhat like Acid in that it will strech a sample to the right legth for the tempo that is being played. also it will slice the sample in varying places specified by me ( so it dosnt sound like pooo) each of those slices will be activated by Key commands. and willplay only when the previous clip has compleated. thats where i need your help. what is a good way of buffering a command untill the current clip is done playing? anything would help :) if i havn't been clear enough just ask about what your confused about thanks much, joel

    • Sep 15 2006 | 7:26 am
      Hi Joel,
      I understand what you're after and can only envy the work you have in store for yourself =) .. It'll take some work to get to that point but it's quite possible. Sorry I can't be more helpful... have you started working through the tutorials?
      sincerely,
      James
    • Sep 15 2006 | 2:47 pm
      Your plan sounds ambitious but your actual question should be easy to solve. [line~] gives a bang when it finished playing. You could connect that bang to [zl queue].
      Have you considered time-stretching your sampleloop (assuming that it is neatly cut to 2^x beats) and then slicing on every beat? That way you won't have to do 'intelligent' transient detection.
      Time stretching could be done 1) with a granular playback system (although there are no granular systems available for max that I know of that will stretch without artifacts) 2) by playing back your sample slower and pitch shifting back to original pitch.
      btw, let me know when http://www.zplane.de/showPage.php?SPRACHE=UK&PAGE=products11 becomes available for max ;)
      Cheers, Mattijs
    • Sep 15 2006 | 4:56 pm
      i was kinda thinking along the lines of opption # 2. it seems like it would work abit better.
      also how can there be no granular systems for max? didn't they make Hippno with max objects?? i mean it has plenty of objects geared tward granular such as Stutter~ and the like
      On 9/15/06, Mattijs Kneppers wrote: > > > Your plan sounds ambitious but your actual question should be easy to > solve. [line~] gives a bang when it finished playing. You could connect that > bang to [zl queue]. > > Have you considered time-stretching your sampleloop (assuming that it is > neatly cut to 2^x beats) and then slicing on every beat? That way you won't > have to do 'intelligent' transient detection. > > Time stretching could be done > 1) with a granular playback system (although there are no granular systems > available for max that I know of that will stretch without artifacts) > 2) by playing back your sample slower and pitch shifting back to original > pitch. > > btw, let me know when > http://www.zplane.de/showPage.php?SPRACHE=UK&PAGE=products11 > becomes available for max ;) > > Cheers, > Mattijs >