im just starting to venture into the world of gl objects, and I've been using my normal matrix processing modus operandi, which is basically just making big webs of effects modules and combining them with matrix operators. i make chains of slab objects with the same name containing whatever different shaders, then run them all through one another and into a videoplane.
i only seem to be able to get about three shaders before I start getting apparently random solid colors
is there any inherent limitation on how many different shaders you can work with at a time in max? im working on a low end macbook with an integrated graphics card. could I be choking it with too many shaders?
if so, would learning to write my own shaders so I can combine effects and perameters into a single object solve this problem?