According to one OpenGL paper I read the following is apparently possible in
OpenGL but am not sure whether jitter offers this kind of low-level access,
hence my question:
Is it possible to adjust camera angle in such a way that the actual z-plane
is skewed in respect to the camera origin, yet that it appears flat on the
view. The best way to visualize this is to look at the attached jpg
Please note that I am aware that this could be compensated by doing some
runtime position/rotation adjustments to objects and/or by using an
appropriate lens shader. I am however wondering whether this is possible via
the aforesaid low-level OpenGL modification of camera.
Ivica Ico Bukvic, D.M.A.
Composition, Music Technology, CCTAD, CHCI
Dept. of Music - 0240
Blacksburg, VA 24061
(540) 231-5034 (fax)