I was just experimenting with creating geometry with this BFG + gridshape method, this is a cool shader to use with it. Im not sure if I understand the use of the morph parameter, it seems to do the same thing as the weight parameter of the BFG, is this true?
great! in a project i'm creating similar complex gradient patterns. i had to use gradient images drawn in illustrator as masks for blending with slabs. next step was going to be working out how to generate the masking gradient patterns in max. guess i ve got my answer right there!