Arithmetic Operators - Noob Question


    Nov 18 2006 | 6:37 pm
    Hello
    I just started playing around with MaxMSP a few days ago, and I am slightly confused about the Arithmetic Operators, err auctually just the multiplication one. In the left end of the multiplication arithmetic operator, I have connected a random generating float number, In the other end, I have connected it to a preset object, which has several different floats stored into it. I have done exactly what the help file on the multiplication arithmetic operator has said, but it does not work. Instead, only two out of 10ish different frequencies of sounds are heard. I am uploading my patch onto this thread. As well, I have also included a screenshot of my patch, as well as my .pat.
    http://www.sfu.ca/~jca41/Iat243/beatH.JPG (screenshot)
    Thank You,
    -Jon

    • Nov 18 2006 | 7:08 pm
      T.a.k.e. .a. .l.o.o.k. .a.l.l. .t.h.e. .w.a.y. .t.o. .t.h.e. .r.i.g.h.t.
      .o.f. .t.h.e. .*. .h.e.l.p. .f.i.l.e. .P.E.R.I.O.D.! :-)
      dont get discouraged.
      -matt
    • Nov 18 2006 | 7:13 pm
      jOn wrote:
      > I just started playing around with MaxMSP a few days ago, and I am slightly confused about the Arithmetic Operators, err auctually just the multiplication one. In the left end of the multiplication arithmetic operator, I have connected a random generating float number, In the other end, I have connected it to a preset object, which has several different floats stored into it. I have done exactly what the help file on the multiplication arithmetic operator has said, but it does not work. Instead, only two out of 10ish different frequencies of sounds are heard. I am uploading my patch onto this thread. As well, I have also included a screenshot of my patch, as well as my .pat.
      I have only looked at the image, but I see that you have two float
      inputs... and you're not using a float argument with [*] so it is
      defaulting to integer...
    • Nov 18 2006 | 7:27 pm
      Hello
      oo.. haha.. I did not notice that. Thank you. It works now :)
      -Jon