audio-rate sample trigger


    Mar 03 2008 | 5:05 pm
    hi there - bit of a newbie question:
    i want to trigger, and then re-trigger multiple copies of a sample at variable audio-rate frequencies. looping in one instance of a groove~ object is unacceptable as i want each sample to play in its entirety. i realize once i use the max scheduler that these rates are not possible. how do i do this with only signals as opposed to bangs? thanks in advance for your help - this prob has been bugging me for months
    i have made a basic patch using the phasor~ object for triggering and the poly~ object to play back the sample: (2 patches; first the main patch, then the contents of the poly~)
    inside the poly~:

    • Mar 03 2008 | 10:07 pm
      i just downloaded the LyonPotpourri2.0 externals - it seems my answer may lie with the el.player~ object
      dunk
    • Mar 04 2008 | 1:15 am
      For signal-triggered ramps, you can use zigzag~ in mode 1. There is a
      little bit of a learning curve, but it's a super-useful object. I've
      been working on a couple of MSP externals for doing various simple tasks
      in a sample-triggered fashion. You are welcome to give them a look here
      (at your own risk):
      Andrew Benson
      dunk wrote:
      > i just downloaded the LyonPotpourri2.0 externals - it seems my answer may lie with the el.player~ object
      >
      > dunk
      >
    • Mar 05 2008 | 2:48 pm
      On 4 mars 08, at 02:15, Andrew Benson wrote:
      Andrew, thanks for these objects. They are very usefull!
      p
      _____________________________
      Patrick Delges
      Centre de Recherches et de Formation Musicales de Wallonie asbl