basic but how to do cycle like 1, 1 2, 1 2 3, 1 2 3 4, etc...


    May 15 2007 | 11:53 pm
    all is in the title...
    how to do:
    1
    1 2
    1 2 3
    1 2 3 4
    etc...
    thx.
    (i become crazy)
    i suppose it's simple, but no way...
    :-(
    f./

    • May 16 2007 | 12:20 am
      here's one way... probably not the most efficient, but it works.
      max v2;
    • May 16 2007 | 12:23 am
      This is one of those things you could do in a number of ways. Have you looked at the counter object [in particular, its inputs and outputs]? accum?
      Here's one of those places we always talk about where it's best to assume that there isn't necessarily a single way to do things, that the possible multiple solutions will reflect the idiosyncracies of their designers, and that the process of putting one's intellect to work trying to construct a solution will, in the long terms, be of greater benefit than solving the problem itself short term.
      Your mileage may vary, but it shouldn't. Spend a little time with the manual pages for the counter and accum objects, and with Max Tutorials 31 (counter) and 21 (accum).
    • May 16 2007 | 12:41 am
      max v2;
      I thought it would work, but there's one error. It skips the second cycle. Now I'll try and solve it, I like these little puzzles!!
    • May 16 2007 | 1:52 am
      Or without counter:
    • May 16 2007 | 1:53 am
      thx all. i finally found a solution.
      but yes it was only a logical problem and my brain didn't work. :-)
      "Spend a little time with the manual pages for the counter and accum objects, and with Max Tutorials 31 (counter) and 21 (accum)."
      yes for sure i did. but...
      thx again.
    • May 16 2007 | 2:18 am
      and could you now point me in a direction to learn how to play very
      quickly (each 100 or 200 ms) pictures (500px*500px 150 dpi) ?
      and record it as movie.
      thx again.
      f./
    • May 16 2007 | 6:20 am
      On 16 mai 07, at 04:18, elt wrote:
      > and could you now point me in a direction to learn how to play very
      > quickly (each 100 or 200 ms) pictures (500px*500px 150 dpi) ?
      > and record it as movie.
      jit.qt.movie/jit.matrix -> jit.qt.record?
      ej
    • May 16 2007 | 1:25 pm
    • May 16 2007 | 3:56 pm
      using jit.qt.movie, i have to previously make a movie with all this pictures.
      any way to get directly pictures from a folder ?
    • May 16 2007 | 4:23 pm
      On 16 mai 07, at 17:56, fp wrote:
      > using jit.qt.movie, i have to previously make a movie with all this
      > pictures.
      > any way to get directly pictures from a folder ?
      If you have enough RAM, you can create a jit.matrixset, store each
      pictures into it via an automatic mechanism you'll have to build
      (using ubumenu autopopulate method, i. e.). Perhaps it's better to
      start a new thread on the jitter forum.
      ej
    • May 16 2007 | 5:05 pm
      Hi,
      I'm looking for a way to generate random integers within a given range with
      the stipulation that once a particular integer has been generated it cannot
      be generated again.
      For example, if the range is 0 to 4 the output might look like this:
      4, 2, 3, 1, 0
      Any suggestions? Thanks.
      Windows Live Hotmail. Now with better security, storage and features.
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    • May 16 2007 | 6:12 pm
      On 16 mai 07, at 19:05, greg eustace wrote:
      > Hi,
      >
      > I'm looking for a way to generate random integers within a given
      > range with the stipulation that once a particular integer has been
      > generated it cannot be generated again.
      >
      > For example, if the range is 0 to 4 the output might look like this:
      >
      > 4, 2, 3, 1, 0
      [urn] is the one. the abstraction [urn-jb] (in the example folder)
      might be useful too if you want to make sure that there's no
      repetition when the series starts again.
      ej
    • May 16 2007 | 6:19 pm
      urn ... ?
      helpfiles and docs are your friend.
      On May 16, 2007, at 1:05 PM, greg eustace wrote:
      > Hi,
      >
      > I'm looking for a way to generate random integers within a given
      > range with the stipulation that once a particular integer has been
      > generated it cannot be generated again.
      >
      > For example, if the range is 0 to 4 the output might look like this:
      >
      > 4, 2, 3, 1, 0
      >
      > Any suggestions? Thanks.
      >
      > Windows Live Hotmail. Now with better security, storage and
      > features. www.newhotmail.ca?icid=WLHMENCA149
      >
      v a d e //
      www.vade.info
      abstrakt.vade.info
    • May 16 2007 | 9:43 pm
      John Pitcairn schrieb:
      > Or without counter:
      Or with counter, but only three objects...
      --
      Stefan Tiedje------------x-------
      --_____-----------|--------------
      --(_|_ ----|-----|-----()-------
      -- _|_)----|-----()--------------
      ----------()--------www.ccmix.com
    • May 17 2007 | 4:50 am
      I see that you've gotten several versions already, but here's another
      take that uses Uzi with a feedback loop (it doesn't gather it's
      output into a list, but I wasn't sure you really wanted that anyway):
      -C
      --
      Chris Muir | "There are many futures and only one status quo.
      cbm@well.com | This is why conservatives mostly agree,
      http://www.xfade.com | and radicals always argue." - Brian Eno
    • May 18 2007 | 5:33 am
      yep.
      i'll see that.
      for now it's ok with a movie to begin with jitter.
      thx.