I've been building a little library of modules. I open the modules in bpatchers, string them together in various ways, and tweak them to make sounds. I want to be able to open these larger patches in poly~, to get multiple instances of them. So what's the best way to save the parameters of the abstractions within the bpatchers inside the poly~ objects?
Ideally I'd like to be able to load up a bunch of abstractions inside of bpatchers, tweak the parameters of them all until I find what I like, then save that sound -- and then open up multiple instances of that sound via poly~ objects.