as the title suggests i am looking for ways to push down the cpu usage of a patch, and namely any patch for that matter. but in no way do i know where to start.
i do know [poly~] and have used it in my patches when need be and it does work a treat.
but even so from using that it still is quite high on cpu, around 30%.
i am not saying that my patch is in no way small. 6 [bpatcher], that are loaded all the same which are in turn connected to the outputs and also a record function i have going.
the [bpatcher] for each one do have thing like stereo delay, spectral shifting of sorts and a few other effects.
this is a video i posted of it, althpugh i have edited it some what recently.http://www.vimeo.com/7022326
as you can tell i am in no way a max ninja, and do know that more effects etc do add to cpu.
but when i saw the 'livid looper' software and ran that, that runs at around 8%, which is really low for what is actually in the program, and that has effects, if not more than what i have.
so my basic question after that little explanation, is how to push the cpu down more and more.
what would be the best ways to really push it down, [poly~] aside.
many thanks for people who can help...