big ol' benchmark patches, anyone?


    Mar 05 2007 | 9:37 pm
    Hey, so in another thread I was sulking, complaining that there were no really strenuous tests for Jitter that I could put my new GFX card through... and then I thought I might ask here, if anyone wanted their gl masterpieces tested on a geforce 8800 gts - maybe you could get those last 5-10 fps that you wanted?
    I'd love to load up some things and make this workhorse flex a bit. Send it over, warts and all :-)
    Andreas.

    • Mar 20 2007 | 12:28 pm
      Andreas, i would be happy to know how your 8800 handles gpu to cpu readback. i understand there are custom x1950 with enhanced support for this operation (1600$~), and that its not recommended but still. interested.
      my cpu takes about 35-40% of the task manager with this bumped up jitter example.
      also of interest is capturing several hi res gl objects, inside the gl rendering chain.
      On 3/5/07, Andreas Wetterberg wrote: > > Hey, > so in another thread I was sulking, complaining that there were no > really strenuous tests for Jitter that I could put my new GFX card > through... and then I thought I might ask here, if anyone wanted their > gl masterpieces tested on a geforce 8800 gts - maybe you could get those > last 5-10 fps that you wanted? > > I'd love to load up some things and make this workhorse flex a bit. Send > it over, warts and all :-) > > Andreas. >
    • Mar 20 2007 | 1:57 pm
      Quote: yair r. wrote on Tue, 20 March 2007 13:28 ---------------------------------------------------- > Andreas, i would be happy to know how your 8800 handles gpu to cpu readback. > i understand there are custom x1950 with enhanced support for this operation > (1600$~), and that its not recommended but still. interested. > > my cpu takes about 35-40% of the task manager with this bumped up jitter > example. > Same here. I am on an e6600 processor, so that would be 40 percent of one core out of the two, though. And I've done some bigger gpu->cpu things while learning jitter that I think did a lot better. Can't remember which though. > > also of interest is capturing several hi res gl objects, inside the gl > rendering chain.
      That is really interesting to me, too. How do you propose to test this, though? I'd love it if you had a clipping from a patch we could use.
      Andreas.