is this possible? i can see how to bind to objects at lower levels, but i want my pattr objects encapsulated so i can hide away the workings of my patch, and have a gui on the top level bound to the encapsulated pattr's
> bind to them using pattrmarker or the ::parent:: property?
> what you're doing sounds awfully complicated. i'd suggest taking
> another look at the architecture. or using pattrforward. it's hard
> to understand why you need poly~ in this case.
i have about 200 knobs and sliders in max with which i want to control 200 paramter values of an outboard synth
basically i dont want to have to connect each knob individually to the parameter outs and parameter ins, as my patch will be incomprehensibly messy. i'd rather have the knobs linked to the pattr system and work with the data away from the gui.
all i need to do is map the parameters coming in from sysex or ctlin to the pattr data, and map pattr data out to sysex. i'd like to know how to do this without hundreds of cables!
believe it or not i read the tutorials/ help files first, but its hard to absorb everything in the 2 days ive been using pattr.
and you're right i actually didnt know what question to ask, as i didnt fully understand the pattr concept.
i understand how to use autopattr to name and add objects to the pattr system, (though i have named them all anyway). the problem was that i didnt know you could get data out of pattrstorage with @outputmode, so i was messing with hundreds of pattr objects
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