blurry texture on videoplane, wrong attributes


    Oct 30 2013 | 11:56 am
    hi ,
    i had found a solution to that problem ,
    but it's back now ,
    and i can't find again what i had done to make it work ...
    i'm getting a blurried texture on a videoplane ,
    which is a 1 char 84x28 matrix ,
    using "@interp 0" on the videoplane had resolved this ,
    but it's not working now .
    i need the texture to be as sharp as on the jit.p.window in this patch,
    but it's not ,
    and i can't find the attributes i need .
    i have tried "anti-alias" , "fsaa" , "interp" , "quality" , and some others ,in all the ways and on all the boxes i could .
    but haven't found the right combination .
    i'm feeling nooby today !
    could anyone lead me to the right attributes ?
    thanks ,
    Matthieu

    • Oct 30 2013 | 12:08 pm
      OK ,
      i have it back ,
      if i'm linking the matrix output directly to the jit.gl.videoplane !
      could this be done , using jit.gl.texture ?
      noooby nooby nooby !
    • Oct 30 2013 | 6:34 pm
      set the gl.texture @filter attribute to none
    • Oct 30 2013 | 6:36 pm
      great !
      thanks rob .