blurry texture on videoplane, wrong attributes


    Oct 30 2013 | 11:56 am
    hi , i had found a solution to that problem , but it's back now , and i can't find again what i had done to make it work ...
    i'm getting a blurried texture on a videoplane , which is a 1 char 84x28 matrix , using "@interp 0" on the videoplane had resolved this , but it's not working now .
    i need the texture to be as sharp as on the jit.p.window in this patch, but it's not , and i can't find the attributes i need .
    i have tried "anti-alias" , "fsaa" , "interp" , "quality" , and some others ,in all the ways and on all the boxes i could . but haven't found the right combination .
    i'm feeling nooby today ! could anyone lead me to the right attributes ?
    thanks , Matthieu

    • Oct 30 2013 | 12:08 pm
      OK , i have it back , if i'm linking the matrix output directly to the jit.gl.videoplane !
      could this be done , using jit.gl.texture ?
      noooby nooby nooby !
    • Oct 30 2013 | 6:34 pm
      set the gl.texture @filter attribute to none
    • Oct 30 2013 | 6:36 pm
      great ! thanks rob .