Whenever I script an object within a bpatcher, it will be positioned
relative to the main patcher, which renders scripting of visible objects
useless within a bpatcher.
I wanted to move a slider two pixels to the right, and it was moved way
out of sight.
steps to reproduce:
load the below patcher into a bpatcher and place it more to the right...
click the script, watch the slider disapear.
move according to the internal coordinates of the bpatcher as it does
with normal patchers...
If there would be a way to get the information about the properties
(position and size) of a bpatcher into the bpatcher, I could patch
around that problem.
Max 4.6.1, OS X 10.4.7, Powerbook 12" PPC