did anyone experienced texture disparition
when switching between 2 different jit.window sizes?
This disparition occured only on textures which
were used on some GL objects. The other instances of jit.gl.texture
which are not being used by GL objects remain unaffected.
Those which disappear make the GL object go black
(but it is still there : it's OK to send another *still valid* texture's
name to the GL object)
I am not using "fullscreen", but [rect x1 y1 x2 y2] message.
This happens in a really random way.... can't get any stripped
patch where this is clearly reproductible, but *it happens* often
If i ever get to this point, i'll surely send a example patch for report,
but since this issue exists for quite a while now, I thought maybe someone
encounter this problem's symptoms.
Thanks for any hint ...
Max/MSP 4.6.2 / Jitter 1.6.3
CPU : Intel T7200 @ 2Ghz
NVIDIA GeForce 7900 GTX