Hi cycling and fans,
I can't seem to cross an invisible barrier when I try to work with texture-readbacks and multiple render contexts. This time it's a crash when re-instantiating the window that I am capturing from. Steps to reproduce are in the patch below. I attached the crashreport.
Max 4.6.2, Jitter 1.6.3 b1, Quad G5 2.5GHz 4GB ram, 1xGeForce 7800GT, 1x GeForce 6600
Furthermore I would expect this patch to actually read a texture back and render it on a videoplane in a second render context but probably I'm missing something. If someone happens to see what that is, feel free to let me know ;)