building application that doesn't run


    Nov 15 2007 | 9:51 am
    hi list,
    i'm new in trying to build application from max. i tried the simple way with a simple patch (that is to say, file->build as .app), with no extra scripting commands. but when i try to launch my app, nothing happens...
    what did i do wrong?
    cheers
    g

    • Nov 15 2007 | 10:23 am
    • Nov 15 2007 | 10:33 am
      i am with osx 10.4, max/msp 4.6.3, there is no strange character in my filename, i'm on the startup disk...
    • Nov 15 2007 | 11:28 am
      On 15 nov. 07, at 11:33, guillaume wrote:
      > i am with osx 10.4, max/msp 4.6.3, there is no strange character in > my filename, i'm on the startup disk...
      Do you have any error message at all?
      ej
    • Nov 15 2007 | 11:38 am
      but i'v just seen my runtime has been erased (wtf?!) and max doesn't tell me anything... weird.
    • Nov 15 2007 | 11:48 am
      ok that's fixed for the runtime (don't know what happened) so i get no error message when building, the max console says the building was ok. but my application doesn't start. did i miss something? i try including my folders, but no more fun...
      g
    • Nov 15 2007 | 2:36 pm
      On 15 nov. 07, at 12:48, guillaume wrote:
      > ok that's fixed for the runtime (don't know what happened) > so i get no error message when building, the max console says the > building was ok. > but my application doesn't start. > did i miss something? > i try including my folders, but no more fun...
      Can you describe more precisely what you're doing? What are the path of the standalone?
      ej
    • Nov 15 2007 | 2:52 pm
      well, when my patch is finished, i do : - file ->build... - then i press the "build" button and export. - i copy my objects into the package content. (since they seem not to be present) when i launch my app, runtime is loading, then crashing...with always the same bug report (cpu_capabilities issue). i'm on a mac intel.
      thanks for helping.
      g
    • Nov 15 2007 | 2:57 pm
      On 15 nov. 07, at 15:52, guillaume wrote:
      > well, when my patch is finished, i do : > - file ->build... > - then i press the "build" button and export. > - i copy my objects into the package content. (since they seem not > to be present) > when i launch my app, runtime is loading, then crashing...with > always the same bug report (cpu_capabilities issue). > i'm on a mac intel.
      What happen if you make a standalone from a simple patch? like makenote help file or whatever.
      ej
    • Nov 15 2007 | 3:10 pm
      it works with simple patches. but mine is still crashing, i tried to remove the loadbang but it doesn't change anything. it's not a complex patch,the only externals i use are udpsend and one of my abtsractions. (and some basic max objects).
      g
    • Nov 15 2007 | 3:23 pm
      it seems the problem comes from udpsend... all works well when i just delete it...
      any idea?
      g
    • Nov 15 2007 | 3:29 pm
      On 15 nov. 07, at 16:23, guillaume wrote:
      > it seems the problem comes from udpsend... all works well when i > just delete it...
      Why do you it to the package? it's a standard object since 4.6.x.
      ej
    • Nov 15 2007 | 3:31 pm
      i mean, deleting the udpsend object into my patch !
    • Nov 17 2007 | 9:00 am
      guillaume schrieb: > it seems the problem comes from udpsend... all works well when i just > delete it...
      I had a similar problem with iana~ from ircam. It will crash standalones reliably. It will also crash if I use it within a collective. It won't crash if used with the normal patch (all subpatchers seperate). As nobody wanted to dive deeper, and I didn't really needed it as standalone, I'd wonder if a collective of your patch would crash Max as well...
      There must be something either in the collective handling or in the 3rd party externals or a combination of both...
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com
    • Nov 17 2007 | 2:01 pm
      thats's strange. I've used Iana~ in a standalone application and didn't crash.
      P
      On 17 Nov 2007, at 09:00, Stefan Tiedje wrote:
      > guillaume schrieb: >> it seems the problem comes from udpsend... all works well when i just >> delete it... > > I had a similar problem with iana~ from ircam. It will crash > standalones reliably. It will also crash if I use it within a > collective. It won't crash if used with the normal patch (all > subpatchers seperate). As nobody wanted to dive deeper, and I > didn't really needed it as standalone, I'd wonder if a collective > of your patch would crash Max as well... > > There must be something either in the collective handling or in the > 3rd party externals or a combination of both... > > Stefan > > -- > Stefan Tiedje------------x------- > --_____-----------|-------------- > --(_|_ ----|-----|-----()------- > -- _|_)----|-----()-------------- > ----------()--------www.ccmix.com > >
    • Nov 17 2007 | 4:36 pm
      about my case, i reinstalled max and jitter and it seems to have solved problem.
      g
    • Nov 17 2007 | 5:31 pm
      On 17 nov. 07, at 17:36, guillaume wrote:
      > about my case, i reinstalled max and jitter and it seems to have > solved problem.
      In case of trouble I would recommend that and repair permissions. I've successfully made an application with updsend, and iana~ so this is definitely not the problem.
      Cheers, ej
    • Nov 19 2007 | 7:43 pm
      Peiman Khosravi schrieb: > thats's strange. I've used Iana~ in a standalone application and didn't > crash.
      Yes, the old PPC version didn't crash. When I demanded a new UB version it had this problem...
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com
    • Nov 19 2007 | 10:23 pm
      On 19 nov. 07, at 20:43, Stefan Tiedje wrote:
      > Yes, the old PPC version didn't crash. When I demanded a new UB > version it had this problem...
      With the UB version I have on my computer, I've been able to make a standalone which runs successfully on my MacBook Pro.
      ej
    • Nov 20 2007 | 11:07 am
      Emmanuel Jourdan schrieb: > With the UB version I have on my computer, I've been able to make a > standalone which runs successfully on my MacBook Pro.
      I had the problem with creating a collective from the help file. It would crash "reliably" on different computers with different fresh Max installs. But this was more than half a year ago, it seems OS/Max updates cured it... (Just made a test, the help collective doesn't crash anymore...)
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com