I'm using the @capture command to render a gl.mesh object and a gl.sketch object to separate textures, which I'm then combining with a shader on a video slab. This works great, and gives me all the control I want, but it seems that when an object's position goes beyond -1 to 1 in the z-axis (perhaps all axes, i'm not sure) it disappears. Is there a way to define near_clip and far_clip when capturing straight to texture? Any other ideas about why this is happening?
If this has been answered before, forgive me. The only computer I have access to is a pretty hack old PC in a hotel lobby in serbia, so crawling through newsgroups is like watching dead grass not grow.