cc.alphaglue.jxs on Windows XP Bootcampm MBP & Alienware with Nvidia 7950


    Dec 19 2006 | 8:23 pm

    • Dec 20 2006 | 11:36 am
      Hello Vade,
      I've run into that error too. Through google I found this:
      But I badly needed this to work, and quickly too, so I just hacked Andrews
      shader so that it simply took rgb values of first texture, and alpha of
      second(whole shader is pasted below), using:
      gl_FragColor = vec4 (at.rgb,bt.a);
      later, I needed another one for grayscale->alpha where texture B's red
      channel(bt.r) is used as alpha of resulting texture:
      gl_FragColor = vec4 (at.rgb,bt.r);
      hope this helps,
      nesa
      use second texture for alpha channel
    • Dec 20 2006 | 11:58 am
      Hey guys, im far too lazy to go through all these tutorials, anyone know of
      any good jitter training courses/teachers in Ireland or UK??
      Merry christmas
      rich
      On 20/12/2006 11:36, "nesa" wrote:
      > Hello Vade,
      >
      > I've run into that error too. Through google I found this:
      >
      > http://www.gamedev.net/community/forums/topic.asp?topic_id=375698&whichpage=1&
      > #2482922
      >
      > But I badly needed this to work, and quickly too, so I just hacked Andrews
      > shader so that it simply took rgb values of first texture, and alpha of
      > second(whole shader is pasted below), using:
      >
      > gl_FragColor = vec4 (at.rgb,bt.a);
      >
      > later, I needed another one for grayscale->alpha where texture B's red
      > channel(bt.r) is used as alpha of resulting texture:
      >
      > gl_FragColor = vec4 (at.rgb,bt.r);
      >
      > hope this helps,
      > nesa
      >
      >
      >
      >
      > use second texture for alpha channel
      >
      >
      > > >
      >
      >
      > > >
      > >
      >
      >
      >
      >
    • Dec 20 2006 | 1:10 pm
      On 20 Dec 2006, at 11:58, Richard Grehan wrote:
      > Hey guys, im far too lazy to go through all these tutorials, anyone
      > know of
      > any good jitter training courses/teachers in Ireland or UK??
      just out of curiosity... what do you think will happen at these
      training courses?...
      ;)
      best,
      J.
      > Merry christmas
      >
      > rich
      >
      >
      > On 20/12/2006 11:36, "nesa" wrote:
      >
      >> Hello Vade,
      >>
      >> I've run into that error too. Through google I found this:
      >>
      >> http://www.gamedev.net/community/forums/topic.asp?
      >> topic_id=375698&whichpage=1&
      >> #2482922
      >>
      >> But I badly needed this to work, and quickly too, so I just hacked
      >> Andrews
      >> shader so that it simply took rgb values of first texture, and
      >> alpha of
      >> second(whole shader is pasted below), using:
      >>
      >> gl_FragColor = vec4 (at.rgb,bt.a);
      >>
      >> later, I needed another one for grayscale->alpha where texture B's
      >> red
      >> channel(bt.r) is used as alpha of resulting texture:
      >>
      >> gl_FragColor = vec4 (at.rgb,bt.r);
      >>
      >> hope this helps,
      >> nesa
      >>
      >>
      >>
      >>
      >> use second texture for alpha channel
      >>
      >>
      >> >> >>
      >>
      >>
      >> >> >>
      >> >>
      >>
      >>
      >>
      >>
      >
      >
    • Dec 20 2006 | 1:17 pm
      You can pay me to take you through the tutorials if you like.
      On 20/12/06, julio d'escrivan wrote:
      >
      > On 20 Dec 2006, at 11:58, Richard Grehan wrote:
      >
      > > Hey guys, im far too lazy to go through all these tutorials, anyone
      > > know of
      > > any good jitter training courses/teachers in Ireland or UK??
      >
      > just out of curiosity... what do you think will happen at these
      > training courses?...
      >
      > ;)
      >
      > best,
      > J.
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      > > Merry christmas
      > >
      > > rich
      > >
      > >
      > > On 20/12/2006 11:36, "nesa" wrote:
      > >
      > >> Hello Vade,
      > >>
      > >> I've run into that error too. Through google I found this:
      > >>
      > >> http://www.gamedev.net/community/forums/topic.asp?
      > >> topic_id=375698&whichpage=1&
      > >> #2482922
      > >>
      > >> But I badly needed this to work, and quickly too, so I just hacked
      > >> Andrews
      > >> shader so that it simply took rgb values of first texture, and
      > >> alpha of
      > >> second(whole shader is pasted below), using:
      > >>
      > >> gl_FragColor = vec4 (at.rgb,bt.a);
      > >>
      > >> later, I needed another one for grayscale->alpha where texture B's
      > >> red
      > >> channel(bt.r) is used as alpha of resulting texture:
      > >>
      > >> gl_FragColor = vec4 (at.rgb,bt.r);
      > >>
      > >> hope this helps,
      > >> nesa
      > >>
      > >>
      > >>
      > >>
      > >> use second texture for alpha channel
      > >>
      > >>
      > >> > >> > >>
      > >>
      > >>
      > >> > >> > >>
      > >> > >>
      > >>
      > >>
      > >>
      > >>
      > >
      > >
      >
    • Dec 20 2006 | 1:36 pm
      Well, very good question, but I guess someone who can show me plenty of
      inside info, years of experience, overview of MAX, Jitter, how it all works,
      how to communicate with sensors etc etc
      Im irish - give me a break ;) :P
      On 20/12/2006 13:10, "julio d'escrivan" wrote:
      > On 20 Dec 2006, at 11:58, Richard Grehan wrote:
      >
      >> Hey guys, im far too lazy to go through all these tutorials, anyone
      >> know of
      >> any good jitter training courses/teachers in Ireland or UK??
      >
      > just out of curiosity... what do you think will happen at these
      > training courses?...
      >
      > ;)
      >
      > best,
      > J.
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >
      >> Merry christmas
      >>
      >> rich
      >>
      >>
      >> On 20/12/2006 11:36, "nesa" wrote:
      >>
      >>> Hello Vade,
      >>>
      >>> I've run into that error too. Through google I found this:
      >>>
      >>> http://www.gamedev.net/community/forums/topic.asp?
      >>> topic_id=375698&whichpage=1&
      >>> #2482922
      >>>
      >>> But I badly needed this to work, and quickly too, so I just hacked
      >>> Andrews
      >>> shader so that it simply took rgb values of first texture, and
      >>> alpha of
      >>> second(whole shader is pasted below), using:
      >>>
      >>> gl_FragColor = vec4 (at.rgb,bt.a);
      >>>
      >>> later, I needed another one for grayscale->alpha where texture B's
      >>> red
      >>> channel(bt.r) is used as alpha of resulting texture:
      >>>
      >>> gl_FragColor = vec4 (at.rgb,bt.r);
      >>>
      >>> hope this helps,
      >>> nesa
      >>>
      >>>
      >>>
      >>>
      >>> use second texture for alpha channel
      >>>
      >>>
      >>> >>> >>>
      >>>
      >>>
      >>> >>> >>>
      >>> >>>
      >>>
      >>>
      >>>
      >>>
      >>
      >>
      >
    • Dec 20 2006 | 3:05 pm
      On 20 Dec 2006, at 13:36, Richard Grehan wrote:
      > Well, very good question, but I guess someone who can show me
      > plenty of
      > inside info, years of experience, overview of MAX, Jitter, how it
      > all works,
      > how to communicate with sensors etc etc
      >
      > Im irish - give me a break ;) :P
      >
      you should've said so before !!! :))
      happy christmas !
      J.
      >
      > On 20/12/2006 13:10, "julio d'escrivan" wrote:
      >
      >> On 20 Dec 2006, at 11:58, Richard Grehan wrote:
      >>
      >>> Hey guys, im far too lazy to go through all these tutorials, anyone
      >>> know of
      >>> any good jitter training courses/teachers in Ireland or UK??
      >>
      >> just out of curiosity... what do you think will happen at these
      >> training courses?...
      >>
      >> ;)
      >>
      >> best,
      >> J.
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>
      >>> Merry christmas
      >>>
      >>> rich
      >>>
      >>>
      >>> On 20/12/2006 11:36, "nesa" wrote:
      >>>
      >>>> Hello Vade,
      >>>>
      >>>> I've run into that error too. Through google I found this:
      >>>>
      >>>> http://www.gamedev.net/community/forums/topic.asp?
      >>>> topic_id=375698&whichpage=1&
      >>>> #2482922
      >>>>
      >>>> But I badly needed this to work, and quickly too, so I just hacked
      >>>> Andrews
      >>>> shader so that it simply took rgb values of first texture, and
      >>>> alpha of
      >>>> second(whole shader is pasted below), using:
      >>>>
      >>>> gl_FragColor = vec4 (at.rgb,bt.a);
      >>>>
      >>>> later, I needed another one for grayscale->alpha where texture B's
      >>>> red
      >>>> channel(bt.r) is used as alpha of resulting texture:
      >>>>
      >>>> gl_FragColor = vec4 (at.rgb,bt.r);
      >>>>
      >>>> hope this helps,
      >>>> nesa
      >>>>
      >>>>
      >>>>
      >>>>
      >>>> use second texture for alpha channel
      >>>>
      >>>>
      >>>> >>>> >>>>
      >>>>
      >>>>
      >>>> >>>> source="sh.passthrudim.vp.glsl" />
      >>>> >>>>
      >>>> >>>>
      >>>>
      >>>>
      >>>>
      >>>>
      >>>
      >>>
      >>
      >
      >
    • Dec 20 2006 | 3:32 pm
      We teach one at UCCA in Farnham (south of London, UK)
      cheers
      evan
      On Dec 20, 2006, at 11:58 AM, Richard Grehan wrote:
      > Hey guys, im far too lazy to go through all these tutorials, anyone
      > know of
      > any good jitter training courses/teachers in Ireland or UK??
      >
      > Merry christmas
      >
      > rich
      >
      >
      > On 20/12/2006 11:36, "nesa" wrote:
      >
      >> Hello Vade,
      >>
      >> I've run into that error too. Through google I found this:
      >>
      >> http://www.gamedev.net/community/forums/topic.asp?
      >> topic_id=375698&whichpage=1&
      >> #2482922
      >>
      >> But I badly needed this to work, and quickly too, so I just hacked
      >> Andrews
      >> shader so that it simply took rgb values of first texture, and
      >> alpha of
      >> second(whole shader is pasted below), using:
      >>
      >> gl_FragColor = vec4 (at.rgb,bt.a);
      >>
      >> later, I needed another one for grayscale->alpha where texture B's
      >> red
      >> channel(bt.r) is used as alpha of resulting texture:
      >>
      >> gl_FragColor = vec4 (at.rgb,bt.r);
      >>
      >> hope this helps,
      >> nesa
      >>
      >>
      >>
      >>
      >> use second texture for alpha channel
      >>
      >>
      >> >> >>
      >>
      >>
      >> >> >>
      >> >>
      >>
      >>
      >>
      >>
      >
      >
    • Dec 20 2006 | 3:36 pm
      Hey Nesa - thank you so much for the reply - looked at the shader - I
      actually understand it - wonder of wonders. That makes total sense.
      Thanks - lll test it on the PC as soon as I can.
      Thanks again -
      On Dec 20, 2006, at 6:36 AM, nesa wrote:
      > Hello Vade,
      >
      > I've run into that error too. Through google I found this:
      >
      > http://www.gamedev.net/community/forums/topic.asp?
      > topic_id=375698&whichpage=1&#2482922
      >
      > But I badly needed this to work, and quickly too, so I just hacked
      > Andrews shader so that it simply took rgb values of first texture,
      > and alpha of second(whole shader is pasted below), using:
      >
      > gl_FragColor = vec4 (at.rgb,bt.a);
      >
      > later, I needed another one for grayscale->alpha where texture B's
      > red channel(bt.r) is used as alpha of resulting texture:
      >
      > gl_FragColor = vec4 (at.rgb,bt.r);
      >
      > hope this helps,
      > nesa
      >
      >
      >
      >
      > use second texture for alpha channel
      >
      >
      > > >
      >
      >
      > > >
      > >
      >
      >
      >
      v a d e //
      www.vade.info
      abstrakt.vade.info