I am trying to seemlessly switch between slabs somehow, but unfortunately having little success right now. Changing the shader by sending a read command creates a pause and makes no sense since I want shaders choosen and compiled before hand. I have realized that just creating slabs will slow down the system whether or not information is sent to them so arraying them in a poly~ does not work out well. I have tried using one slab and then sending individual shaders to it. However each time the slab encounters a new shader there is a pause while I guess it compiles the shader?! After the first encounter the slab will immediately load up a shader if it is sent to it consequent times. How can I get this wrking properly?
I guess I could make my own slab building a plane myself and using ortho 2 and capture or something like that (do not have access to the docs right now) to render the results by texture but that really would feel redundant. Does anyone have any suggestions how I solve my woes?
PS. Using Jitter 1.5 on a windows laptop with a radeon 9700 mobile.