CNMAT sinusoids~ bwe


    Apr 20 2007 | 9:40 am
    hi
    I often use my noise generators in stereo, which gives a "fuller" and
    more animated sound.
    when using the "sinusoids~ bwe" I also tried to do the same thing
    (using 2 "sinusoids~ bwe" to synthesise the stereo field)
    _ when I have the "pure sinus" sound, it is very much in the middle,
    which is what i would expect, but even with the command fully on the
    noise side, the resulting sound is pretty mono: I am pretty sure it
    is because the "init" values to generate the pseudo-random (noise)
    are the same.
    is there a way (as it is found in most other "noise" generating
    objects) to init them differently , so that the resulting noise (or
    random values) would be different on 2 objects??
    I hope I am clear enough......
    best
    kasper
    --
    Kasper T. Toeplitz
    noise, composition, bass, computer

    • Apr 20 2007 | 8:35 pm
      It would be fairly inefficient to call the random function inside of every oscillator loop. So instead, we use a large lookup table of previously generated noise.
      I'll put it to the developers here to see if they want to come up with a different scheme that will work in your situation.
      mz
      Quote: Kasper T Toeplitz wrote on Fri, 20 April 2007 02:40
      ----------------------------------------------------
      > hi
      >
      > I often use my noise generators in stereo, which gives a "fuller" and
      > more animated sound.
      >
      > when using the "sinusoids~ bwe" I also tried to do the same thing
      > (using 2 "sinusoids~ bwe" to synthesise the stereo field)
      >
      > _ when I have the "pure sinus" sound, it is very much in the middle,
      > which is what i would expect, but even with the command fully on the
      > noise side, the resulting sound is pretty mono: I am pretty sure it
      > is because the "init" values to generate the pseudo-random (noise)
      > are the same.
      >
      > is there a way (as it is found in most other "noise" generating
      > objects) to init them differently , so that the resulting noise (or
      > random values) would be different on 2 objects??
      >
      > I hope I am clear enough......
      >
      > best
      >
      > kasper
      > --
      > Kasper T. Toeplitz
      > noise, composition, bass, computer
      > http://www.sleazeArt.com
      >
      > http://www.myspace.com/sleazeart
      >
      >
      ----------------------------------------------------
    • Apr 21 2007 | 9:23 am
      >It would be fairly inefficient to call the random function inside of
      >every oscillator loop. So instead, we use a large lookup table of
      >previously generated noise.
      >
      >I'll put it to the developers here to see if they want to come up
      >with a different scheme that will work in your situation.
      >
      thanks.....
      but isn't it possible to start the reading of this table from a
      different point?? (so the noises sound different and have a "wider"
      feel)
      best
      kasper
      --
      Kasper T. Toeplitz
      noise, composition, bass, computer