CNMAT sinusoids~ bwe


    Apr 20 2007 | 9:40 am
    hi
    I often use my noise generators in stereo, which gives a "fuller" and more animated sound.
    when using the "sinusoids~ bwe" I also tried to do the same thing (using 2 "sinusoids~ bwe" to synthesise the stereo field)
    _ when I have the "pure sinus" sound, it is very much in the middle, which is what i would expect, but even with the command fully on the noise side, the resulting sound is pretty mono: I am pretty sure it is because the "init" values to generate the pseudo-random (noise) are the same.
    is there a way (as it is found in most other "noise" generating objects) to init them differently , so that the resulting noise (or random values) would be different on 2 objects??
    I hope I am clear enough......
    best
    kasper -- Kasper T. Toeplitz noise, composition, bass, computer http://www.sleazeArt.com

    • Apr 20 2007 | 8:35 pm
      It would be fairly inefficient to call the random function inside of every oscillator loop. So instead, we use a large lookup table of previously generated noise.
      I'll put it to the developers here to see if they want to come up with a different scheme that will work in your situation.
      mz
      Quote: Kasper T Toeplitz wrote on Fri, 20 April 2007 02:40 ---------------------------------------------------- > hi > > I often use my noise generators in stereo, which gives a "fuller" and > more animated sound. > > when using the "sinusoids~ bwe" I also tried to do the same thing > (using 2 "sinusoids~ bwe" to synthesise the stereo field) > > _ when I have the "pure sinus" sound, it is very much in the middle, > which is what i would expect, but even with the command fully on the > noise side, the resulting sound is pretty mono: I am pretty sure it > is because the "init" values to generate the pseudo-random (noise) > are the same. > > is there a way (as it is found in most other "noise" generating > objects) to init them differently , so that the resulting noise (or > random values) would be different on 2 objects?? > > I hope I am clear enough...... > > best > > kasper > -- > Kasper T. Toeplitz > noise, composition, bass, computer > http://www.sleazeArt.com > > http://www.myspace.com/sleazeart > > ----------------------------------------------------
    • Apr 21 2007 | 9:23 am
      >It would be fairly inefficient to call the random function inside of >every oscillator loop. So instead, we use a large lookup table of >previously generated noise. > >I'll put it to the developers here to see if they want to come up >with a different scheme that will work in your situation. >
      thanks.....
      but isn't it possible to start the reading of this table from a different point?? (so the noises sound different and have a "wider" feel)
      best
      kasper -- Kasper T. Toeplitz noise, composition, bass, computer http://www.sleazeArt.com