Completed Feedback Loop patch


    Aug 31 2007 | 2:26 pm
    thanks everyone that helped ,
    heres the completed patch, it uses 2 externals(monoverb~, and
    pit_shift~ (from percolate library),
    i put an instructions jpg in there since i more or less built it for
    'my eyes only'
    it sounds amazing, turn the random control on, and bring the speed/%
    down, and you have an evolving noisescape for hours!
    if that direct link doesnt work go to :
    http://www.rodrigoconstanzo.com/instruments
    and scroll down to the maxMSP section
    id love to hear some feedback(har har) as this is my first 'balls out' patch
    rodrigo
    On 8/30/07, Stefan Tiedje wrote:
    > Rodrigo Constanzo schrieb:
    > > I did do some further testing, and putting "normalize~ 15." between
    > > tapout/tapin keeps things within reason. Peakamp~ was reporting values
    > > of 5000+ in my original patch!.
    >
    > I had a similar problem recently with a patch not too different from
    > yours. I have to add, that I never experienced it before for years. But
    > this time I had an audio interface which would not cut out DC. Finally
    > all I had to do is put a dcblock~ in the feedback. What made it blow up
    > was a DC component... I bet thats your problem...
    >
    > I would not use normalize for the same reasons Emmanuel already
    > mentioned and it would not help with a DC problem...
    >
    > Stefan
    >
    > --
    > Stefan Tiedje------------x-------
    > --_____-----------|--------------
    > --(_|_ ----|-----|-----()-------
    > -- _|_)----|-----()--------------
    > ----------()--------www.ccmix.com
    >
    >

    • Sep 01 2007 | 10:21 pm
      pretty sweet, few things I would change
      Its humongous, Id scale it down to fit on an average monitor
      panning would be nice so you can get some stereo or surround
      volume seems to be blasting unless I turn it to the bottom most pixel
      sound quality is a bit gritty, but thats probably because of the distortion/lofi
      but yeah man I think this is a bad ass noise generator,
      love to see the next version if you make one
    • Sep 02 2007 | 12:43 am
      the size thing was a consideration, but i didnt initially build it for
      other people to use
      thats why things arent too well labeled eitehr, since i know what they are
      i may incorporate panning as well, probably 2left 2right, with a
      'mono' switch for simplicities sake
      and the volume thing is bothersome, i was looking up how to do a
      logarithmic scaling of values for the master volume, but i figure its
      that loud because the signal hitting the master *~ object is super
      high, so the different between 0.01 and 0.0 is still big
      the grittiness is intentional, making the delay analogesque, using an
      aliasy pitchshift, and degrade etc..
      thanks for the suggestions,
      ill probably develop it a bit more, and create a more general purpose
      one thats suited to people other than me
      that and i want to max the chaos out a little more (it sounded even
      better when i let the overdrive~ going into higher negative numbers
      (-1 to -5), but it would crash after using it for a long time, so i
      gotta find the 'sweet spot' of chaos before max shuts down on me
      On 9/1/07, Nicholas C. Raftis III wrote:
      >
      > pretty sweet, few things I would change
      > Its humongous, Id scale it down to fit on an average monitor
      > panning would be nice so you can get some stereo or surround
      > volume seems to be blasting unless I turn it to the bottom most pixel
      > sound quality is a bit gritty, but thats probably because of the distortion/lofi
      >
      > but yeah man I think this is a bad ass noise generator,
      >
      > love to see the next version if you make one
      > --
      > -=ili!ili=- www.Axiom-Crux.net -=ili!ili=-
      >