I would like to explore the use of computational geometry in
Max. Of course Jitter has many features for doing this.
The ultimate goal is to process geometry in jitter and
create scores with it. The geometry does not actually have
to be created in Max, but it would be processed and converted
into meaningful control data.
Before I go off creating such things, I like to check if there
are already existing tools that do that. I was wondering if
someone out there knew of a tool that exists that allows me to
easily create geometry, for example a decaying spiral helix. It
would have to be in a format that jitter would be able to load of
Any feedback would be appreciated.