could someone please explain this simple patch to me


    Apr 23 2008 | 8:07 pm
    Hi,
    Im trying to understand how this bass drum patch works,
    I dont understand what is "excitating" filter resonance, and I dont understand the click sound.
    Thanks alot !
    max v2;

    • Apr 23 2008 | 8:16 pm
      Quote: petterdass wrote on Wed, 23 April 2008 13:07
      ----------------------------------------------------
      > Hi,
      >
      > Im trying to understand how this bass drum patch works,
      >
      > I dont understand what is "excitating" filter resonance, and I dont understand the click sound.
      >
      >
      ----------------------------------------------------
      Attach a scope~ to the line~ to get a better idea. The message "1., 0. 200" sends the output value of line~ from 0. to 1. immediately, which creates a click. (see also click~) That click excites the resonant filter in svf~. You can also pass that click directly to the output by putting a non-zero number in the number box labeled click.
      mz
    • Apr 23 2008 | 8:38 pm
      thank you very much :=)
    • Apr 23 2008 | 8:50 pm
      ehhm, would anyone please also explain to me why i now get no sound at all?
      max v2;
    • Apr 23 2008 | 10:00 pm
      >
      > ehhm, would anyone please also explain to me why i now get no
      > sound at all?
      1 you have no dac~ in your patcher
      2 the multiplier after svf~ has no value nor argument
      Here is a sounding version of the patcher (commented):
      max v2;
      ric
      >
      >
      > max v2;
      > #N vpatcher 0 0 1024 688;
      > #P button 316 349 32 0;
      > #N vpreset 1;
      > #X append 1 2 10 265 731 flonum float 20. ; 11 265 628 flonum
      > float 40. ; 12 267 565 flonum float 1. ;;
      > #P preset 230 187 29 17;
      > #P window setfont "Sans Serif" 9.;
      > #P message 230 152 14 9109513 1;
      > #P newex 230 125 45 9109513 loadbang;
      > #P flonum 565 267 35 9 0. 1. 3 139 0 0 0 221 221 221 222 222 222 0
      > 0 0;
      > #P flonum 628 265 62 9 0. 0 1 139 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P flonum 731 265 62 9 0. 0 1 139 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P inlet 398 269 15 0;
      > #P newex 601 565 27 9109513 *~;
      > #P comment 729 244 43 9109513 release;
      > #P comment 626 244 43 9109513 pitch;
      > #P newex 399 504 27 9109513 *~;
      > #P message 398 347 59 9109513 1. , 0. 200;
      > #P newex 398 388 38 9109513 line~ 0.;
      > #P newex 601 513 53 9109513 svf~;
      > #P comment 563 248 43 9109513 click;
      > #P outlet 601 605 15 0;
      > #P connect 13 0 14 0;
      > #P connect 14 0 15 0;
      > #P connect 9 0 16 0;
      > #P connect 9 0 4 0;
      > #P connect 4 0 3 0;
      > #P connect 3 0 5 0;
      > #P connect 12 0 5 1;
      > #P connect 3 0 2 0;
      > #P connect 2 0 8 0;
      > #P connect 5 0 8 0;
      > #P connect 8 0 0 0;
      > #P connect 11 0 2 1;
      > #P connect 10 0 2 2;
      > #P pop;
      >
    • Apr 24 2008 | 7:02 am
      Thanks, but I still get no sound :(
      I didnt have a dac because it was a subpatch, i had a dac in another window,
      but could you please do me a favour?
      Save the patch with the values in the numberboxes that is suited for a kickdrum sound.
      (using som pattr object, so i also learn this)
      Ive tried all variations on the numberboxes, and no sound...
      uberthanks ! ! ! !
    • Apr 24 2008 | 7:12 am
      ooops, sorry
      something i overlooked i think,
      now i got sound !
      Have a nice day :==)