counter problem in a random sample player


    Mar 11 2013 | 3:24 pm
    Hi. I've made this random sample player to use in max for live, for a friend. I've got a problem with a counter object when it's run in 'loop sequential mode' : instead of starting at 0, the counter resets at '-1' so it will play the last sound of the menu twice. Other modes non looped seq, and looped and non looped random seem to work fine. I had a hard time building the logic of the loop on / off setting so that should not be the most simple option... Also, I can't find how to save the sample folder with a set using pattr family objects with preset. I guess that's a simple one, but sometimes, you can lose focus on simple things...

    • Mar 11 2013 | 5:21 pm
      random-minmax abstraction is missing
    • Mar 11 2013 | 5:25 pm
      starts at 0 here...
    • Mar 11 2013 | 6:52 pm
      I'm on mac 10.8.2, max 6.08 Live 8. Did you find the abstraction ? Can't remember if it was 3rd party...
    • Mar 12 2013 | 6:48 am
      Did you try it with max 5 or 6 ? For me in max 6, starts at 0 but as soon as it loops, it will start at -1.
    • Mar 13 2013 | 7:10 am
      MIB, can you confirm that this works for you ? As I wrote above, first pass is ok then, as soon as it loops, the min is set at -1.
    • Mar 17 2013 | 10:35 am
      Anyone ?
    • Mar 17 2013 | 6:23 pm
      sorry, been busy... It works as expected for me if I bang the counter directly...
    • Mar 18 2013 | 7:14 am
      Thanks to care. What is your OS ? It was confirmed by my friend who works with 10.6.