I am trying to find a way to optimize my patch -- what is the best way
to figure out how much CPU parts of the patch use -- short of turning
them off by bypassing them in the signal chain?
I have a relatively simple (hmmmm) patch with AM and Ambisonics and it
is using 20% CPU -- obviously I'd like to reduce that load a bit.
Where would I start? I put an "adstatus cpu" into my patch to know
what is going on, but washoping that there might be a way to poke
things like subpatches to see how much energy they consume. I'm sure
there must be some way that I am not aware of?
any help appreciated!