Crash Max with gridshape matrixoutput in slab.


    Aug 16 2010 | 5:26 pm
    Hi all,
    after the matrixoutput of gridshape I get back Z and use slab to modify him, and I use mesh. I have of to forget something!
    Have you guys experienced the same?
    Thanks,
    LLT
    Max/MSP/Jitter 5.1.4
    MacBook Pro 2.16 Ghz Core Duo 2Go Mac OS 10.6.4
    Fullscreen = Max crash
    Error messages:
    jit.gl.pbuffer: error binding invalid pbuffer!
    jit.gl.texture: error binding readback mechanism for capture!

    • Aug 16 2010 | 5:54 pm
      the same here. Max crashes when going to fullscreen
      Max/MSP/Jitter 5.1.4
      MacBook Pro 2.8 Ghz Core 2 Duo , 8 GB RAM Mac OS 10.6.4
    • Aug 16 2010 | 6:37 pm
      Thanks Sandroid.
      Bug!???
      jit.gl.pbuffer: error binding invalid pbuffer!
      jit.gl.texture: error binding readback mechanism for capture!
      Stange messages...
    • Aug 16 2010 | 9:39 pm
      Thanks for the report. I am able to reproduce, and we will look at fixing this. It seems to be somehow related to floating point readback. If I force the input slab be char data, it works without crashing or pbuffer errors (though obviously there is a problem with 8bit resolution).
      Here's my modified patch which worked for me.
      Thanks,
      Joshua
    • Aug 16 2010 | 9:43 pm
      Another solution in the meantime is to use [; jitter glreadback fbo] Place in a message box and loadbang it on patcher load.
    • Aug 16 2010 | 9:58 pm
      ok, thanks Joshua.
      your modified patch work for me too.
      And glreadback fbo ok.
      thanks a lot
      LLT
    • Aug 18 2010 | 5:20 pm
      FWIW, this is fixed in the forthcoming 5.1.5. Thanks for your help our finding and squashing some long standing bugs related to floating point textures.