debugging with 4.6.3 and visual studio


    Jun 19 2007 | 11:35 am
    Hi all,
    I've always been using the same method to debug my externals with visual
    studio (2003) and since I updated max to 4.6.3 I can't seem to get it
    working again. Because of the update I had point VS to the new max runtime,
    and now when I start the debugger and load my patch in Max, my breakpoints
    keep having a question mark saying "no executable code is currently loaded
    at this location".
    I'm must be missing something obvious, but it always worked and i don't know
    what to do. Here's how I debug:
    - set breakpoints
    - build the "debug build"
    - move them to externals folder
    - start debugger (-> launch MaxRT)
    - load and run Max patch containing the externals
    Am I missing something obvious?
    Thijs

    • Jun 19 2007 | 11:43 am
      Classic case of "find the solution 1min after posting".
      I had to do a "rebuild" instead of "build" because I was switching from
      release to debug and apparently the debug symbols or something where not
      included yet.
      Thijs
      On 6/19/07, Thijs Koerselman wrote:
      >
      >
      > - set breakpoints
      > - build the "debug build"
      > - move them to externals folder
      > - start debugger (-> launch MaxRT)
      > - load and run Max patch containing the externals
      >
      > Am I missing something obvious?
      >
      >
      >