debugging with 4.6.3 and visual studio


    Jun 19 2007 | 11:35 am
    Hi all, I've always been using the same method to debug my externals with visual studio (2003) and since I updated max to 4.6.3 I can't seem to get it working again. Because of the update I had point VS to the new max runtime, and now when I start the debugger and load my patch in Max, my breakpoints keep having a question mark saying "no executable code is currently loaded at this location".
    I'm must be missing something obvious, but it always worked and i don't know what to do. Here's how I debug:
    - set breakpoints - build the "debug build" - move them to externals folder - start debugger (-> launch MaxRT) - load and run Max patch containing the externals
    Am I missing something obvious?
    Thijs

    • Jun 19 2007 | 11:43 am
      Classic case of "find the solution 1min after posting".
      I had to do a "rebuild" instead of "build" because I was switching from release to debug and apparently the debug symbols or something where not included yet.
      Thijs
      On 6/19/07, Thijs Koerselman wrote: > > > - set breakpoints > - build the "debug build" > - move them to externals folder > - start debugger (-> launch MaxRT) > - load and run Max patch containing the externals > > Am I missing something obvious? > > >