decay on delay


    Apr 17 2007 | 4:13 pm
    I have a delay patch that I want to add decay to, basically through various inputs to the max program I want the delay to fizzle out to nothing (I.e. decrease volume to mute)
    any suggestions?

    • Apr 17 2007 | 5:05 pm
      Try [line~] feeding the right input to a [*~] and your delay output
      feeding the left input to the same [*~]. If you give [line~]
      appropriate arguments or input, you should get the result you're
      looking for.
      On Apr 17, 2007, at 10:13 AM, Toiletmuck wrote:
      > I have a delay patch that I want to add decay to, basically through
      > various inputs to the max program I want the delay to fizzle out to
      > nothing (I.e. decrease volume to mute)
      >
      >
      > any suggestions?
      ----
      Steven M. Miller
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    • Apr 17 2007 | 5:09 pm
      read the manual. look at the tapin~ and tapout~ objects. you'll have to make a feedback loop between the tapin and tapout.
    • Apr 17 2007 | 5:17 pm
      Toiletmuck skrev:
      > I have a delay patch that I want to add decay to, basically through various inputs to the max program I want the delay to fizzle out to nothing (I.e. decrease volume to mute)
      >
      >
      > any suggestions?
      >
      For that (multiple repeats) you need to make a feedback loop.
      andreas.
    • Apr 17 2007 | 8:05 pm
      thanks for the help, i got it working and it sounds awesome.
    • Apr 19 2007 | 7:50 am
      Toiletmuck schrieb:
      > thanks for the help, i got it working and it sounds awesome.
      Oh, I never heard the sound of a delayed gate...
      I slam my door and it sounds poor...
      Whenever you have music to share let us know... ;-)
      Stefan
      --
      Stefan Tiedje------------x-------
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      ----------()--------www.ccmix.com
    • Apr 19 2007 | 1:47 pm
      on a related topic, i've tried various ways of adding 'analog feel' inside
      the delay's feedback loop. simple lowpass filtering sounds pretty weak to
      me, it seems like kind of a zeroth order approximation. any advice for
      getting more grit and dirt into the decays?
      On 4/17/07, Toiletmuck < david_millen@ntlworld.com> wrote:
      >
      >
      > thanks for the help, i got it working and it sounds awesome.
      >
    • Apr 19 2007 | 2:07 pm
      That's why i attached a line to my door. Before the glass almost fell out... :)
      Quote: Stefan Tiedje wrote on Thu, 19 April 2007 01:50
      ----------------------------------------------------
      > Toiletmuck schrieb:
      > > thanks for the help, i got it working and it sounds awesome.
      >
      > Oh, I never heard the sound of a delayed gate...
      > I slam my door and it sounds poor...
      > Whenever you have music to share let us know... ;-)
      >
      > Stefan
      >
    • Apr 19 2007 | 2:19 pm
      George Locke skrev:
      > on a related topic, i've tried various ways of adding 'analog feel'
      > inside the delay's feedback loop. simple lowpass filtering sounds
      > pretty weak to me, it seems like kind of a zeroth order
      > approximation. any advice for getting more grit and dirt into the
      > decays?
      >
      [Delay ->[Saturation->lowpass/bandpass]->feedback] is the way I like
      them... things to avoid: wow and flutter! ;-)
      andreas