decay on delay


    Apr 17 2007 | 4:13 pm
    I have a delay patch that I want to add decay to, basically through various inputs to the max program I want the delay to fizzle out to nothing (I.e. decrease volume to mute)
    any suggestions?

    • Apr 17 2007 | 5:05 pm
      Try [line~] feeding the right input to a [*~] and your delay output feeding the left input to the same [*~]. If you give [line~] appropriate arguments or input, you should get the result you're looking for.
      On Apr 17, 2007, at 10:13 AM, Toiletmuck wrote:
      > I have a delay patch that I want to add decay to, basically through > various inputs to the max program I want the delay to fizzle out to > nothing (I.e. decrease volume to mute) > > > any suggestions?
      ---- Steven M. Miller
      Home SFIFEM Atrium Sound Space OVOS
    • Apr 17 2007 | 5:09 pm
      read the manual. look at the tapin~ and tapout~ objects. you'll have to make a feedback loop between the tapin and tapout.
    • Apr 17 2007 | 5:17 pm
      Toiletmuck skrev: > I have a delay patch that I want to add decay to, basically through various inputs to the max program I want the delay to fizzle out to nothing (I.e. decrease volume to mute) > > > any suggestions? > For that (multiple repeats) you need to make a feedback loop.
      andreas.
    • Apr 17 2007 | 8:05 pm
      thanks for the help, i got it working and it sounds awesome.
    • Apr 19 2007 | 7:50 am
      Toiletmuck schrieb: > thanks for the help, i got it working and it sounds awesome.
      Oh, I never heard the sound of a delayed gate... I slam my door and it sounds poor... Whenever you have music to share let us know... ;-)
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com
    • Apr 19 2007 | 1:47 pm
      on a related topic, i've tried various ways of adding 'analog feel' inside the delay's feedback loop. simple lowpass filtering sounds pretty weak to me, it seems like kind of a zeroth order approximation. any advice for getting more grit and dirt into the decays?
      On 4/17/07, Toiletmuck < david_millen@ntlworld.com> wrote: > > > thanks for the help, i got it working and it sounds awesome. >
    • Apr 19 2007 | 2:07 pm
      That's why i attached a line to my door. Before the glass almost fell out... :)
      Quote: Stefan Tiedje wrote on Thu, 19 April 2007 01:50 ---------------------------------------------------- > Toiletmuck schrieb: > > thanks for the help, i got it working and it sounds awesome. > > Oh, I never heard the sound of a delayed gate... > I slam my door and it sounds poor... > Whenever you have music to share let us know... ;-) > > Stefan >
    • Apr 19 2007 | 2:19 pm
      George Locke skrev: > on a related topic, i've tried various ways of adding 'analog feel' > inside the delay's feedback loop. simple lowpass filtering sounds > pretty weak to me, it seems like kind of a zeroth order > approximation. any advice for getting more grit and dirt into the > decays? > [Delay ->[Saturation->lowpass/bandpass]->feedback] is the way I like them... things to avoid: wow and flutter! ;-)
      andreas