Regarding my second question, I can't say that I have ever seen an example of multiple particle emitters. I keep running into fairly basic problems (e.g. how do you color the particles differently?) that make me wonder whether I am missing something important.
If anyone can point me towards an example of a patch that uses multiple particle emitters I would greatly appreciate it.
I am attempting to have particles emerge from the edge of a circle, rather than a point. In the example above Adamlec opened my eyes to duplication of the matrix. I think that poly is the approach i should take to have a circle (of variable radius) produce particles. Would anyone like to confirm or redirect my suspicions? If you have bread crumbs please make them edible..some of us are new to Jitter ergo Flux capacitors* are beyond my ken.
*"No, You'd want to use Gen to make a N-Node Flux capacitor. Mind the genus-1 objects..they bite."
Here is a version of a ring of Particles, based on 5 shiva/vishnu matrices. My goal is still to make a continuous circle that emits particles. Any suggestions on using poly~ to that end, or a better approach?
Check sendbody and sendbody_reset messages to jit.phys.multiple. You can basically define the coordinates where your particles/bodies would reappear or "emerge". So if you bang quickly all (one by one) the particles stored in jit.phys.multiple and modulate the position "in a circular way" (two sine oscillators maybe?) you should get what you want I guess...