I have a very useful patch generating 3d shapes from various types of
user input. The problem of course arises when I have created too many
objects on screen, at which point I want to start deleting the oldest,
sort of like note-stealing in synth terminology.
I've gotten as far as figuring out sort of how to look for the info in
cmdlist, parsing it, etc, but I was wondering if any of you had some
interesting abstractions for this kind of processing?
Also, and this is probably very basic really, but what is the proper way
to store this cmdlist info in presets? Is it as simple as using message
getcmdlist and sending the cmdlist to pattrstorage or whatever, and then
inserting it again with cmd_insert?
I found this abstraction - is this the way to go?
Cheers for any insights - I feel like I'm right on the brink of some
funky stuff :-)